✨**3 years shipping mobile and PC titles in Unity.**✨ Former senior back-end engineer (8 years)

[ChloroLink • available on Steam](<https://store.steampowered.com/app/3411230/ChloroLink/>)
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You can download my resume as a PDF by clicking on the link above!
You can download my resume as a PDF by clicking on the link above!
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I’m an engineer at heart and a Unity gameplay programmer with a generalist mindset, working across gameplay, UI, tools and networking to build polished player experiences. I love shaping gamefeel and the systems to support it.
Before transitioning to game development, I spent nearly a decade as a senior backend engineer in French startups and scale-ups, building high-scale, production-critical systems. That experience still strongly influences my work today: I value clean architecture, fast iteration, reliability, and ownership.
I’m comfortable wearing multiple hats in small to mid-sized teams, collaborating closely with designers and artists to prototype, iterate, and ship features quickly! I care a lot about team dynamics and strongly believe efficient trusted teams create better games. I’ve worked in leadership roles and enjoy contributing both technically and collaboratively!
I’m passionate about building interactive worlds and experiences, and always happy to connect with other developers. Contact me! 💖
• :itchio: [itch.io](<https://laywelin.itch.io/>) • :github: [Github](<https://github.com/flo-baheux>) • :linkedin: [Linkedin](<https://www.linkedin.com/in/florian-baheux/>) • :bluesky: [Bluesky](<https://bsky.app/profile/laywelin.bsky.social>) • :twitter: [Twitter](<https://x.com/Laywelin>) • 📧 [Reach out!](<mailto:[email protected]>) •